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3d model max studio pencil tutorial in 3D max
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Creating stained glass windows in 3DS Max
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This tutorial is going to teach you how to convert a vector image into a 3D stained glass window model using 3D Studio Max. In order to complete this project we will be using splines shapes and the extrude modifier.

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Modeling a Pen in 3DS Max

This tutorial will teach you how to create a pen in 3DS Max using a poly modeling technique that makes use of the Inset, Extrude, and Bevel effects to model a cylinder into the shape we want. Our tutorial will be broken into three small sections: modeling the lower cap of the pen, modeling the body of the pen, and finally modeling the head of the pen. You are not expected to have any advanced skills in 3D Studio Max to follow this tutorial.

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Creating Light Caustics Using Mental Ray in 3D Studio Max

Light caustics are light shapes created on the floor when light passes through certain glass objects such as a drinking glass. We are going to create this effect in 3D Studio Max by using the Mental Ray renderer and the Mental Ray glass material.

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Using VRay Global Illumination GI (Realistic Lighting)

This short tutorial on how to use VRay's Global Illumination feature will show you one method for creating realistic looking lighting for a scene. VRay is a very powerful external render engine for Max made by Chaos Group. VRay has many features including the ability to to physically accurate full global illumination, advanced material shaders and enhancements for speeding up rendering time. You can check the Chaos Group website to learn more about the various VRay features.

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Colliding Objects Using Reactor in 3D Studio Max

This 3D Studio Max tutorial for Reactor shall teach you how to animate a realistic looking collision of objects. This is an intermediate level tutorial that expects you to know your way around 3DS and the basics of Reactor. Here is the end result video that we are going to create in this lesson.

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Creating Realistic Cigarette Smoke in 3D Studio Max

This tutorial shall teach you how to create a realistic looking cigarette smoke that gradually fades out. This tutorial shall teach you one of the many possible that can be used to achieve this result, ours will use the Super Spray particle emitter. This tutorial will not cover the process of modeling and texturing the cigarette object, you can refer to our other tutorials that cover modeling and texturing if you need help. You will have to download the starting scene (compatible with 3DS version 8) to be able to follow this tutorial. This is an intermediate level tutorial, you are expected to know all the basics of 3DS max before attempting this one.

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Using UVW Mapping Texture Technique in 3D Studio Max
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This tutorial will teach you how to use the UVW mapping texture technique in 3DS Max in order to be able to apply complex textures to your created models. The UVW mapping technique involves the creation of a 'template map' which we extract, colour and then stitch back onto the model as a texture.

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